Not a corner that the developers should have cut. In each level you essentially shoot and bomb your way though hordes of enemy swarms, opting for enemy quantity over quality. Picking from a number of different characters, in this game you work your way through a series of levels that are accessible via a hub (access to the hub is granted upon completing the tutorial) and work your way up the ranks. An interesting change and a brave step for Konami, but one that was ultimately a mistake. Set after the events of Contra III: The Alien Wars (a game released back in 1992), Contra: Rogue Corps is a run-and-gun shooter as you would expect from the series, however a different approach was taken here Contra: Rogue Corps sports a top-down isometric view resembling that of the old Infinity Engine games, à la Baldur’s Gate. Did Contra: Rogue Corps live up to its expectations and legacy? If you’ve seen this review score you already know the answer to that, but read on regardless. As a casual fan of the Contra franchise myself, it was a real treat now here we are reviewing an official new Contra game – the first real entry since Hard Corps: Uprising in 2011. The first game code I recieved here at Nintendad was for Blazing Chrome, a game made by and for fans of Contra and Metal Slug.
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